It's been a year since I tackle my First Impression review of God Eater, Namco Bandai's very own Action RPG that everybody thought of it is pretty much resembles Capcom's Monster Hunter in terms of its “monster slaying” kind-of style. GE never reached the light of day outside Japan but it was bound to be release for the US with an improved version. More than 8 months after the release of the first game, they release an updated version of it and titled God Eater Burst where they expand more of the story and improved some gameplay elements. It took another 5 months passing a new year before the game was finally hit the US. The game is renamed again to Gods Eater Burst (with an S) for the reason to be less chance heated by religious concerns (because of the use of the word God).
Now that I finally understand the game at full, It's time to re-analyze everything and see if my impression would still be the same. Is the fast-phase, slash-shooting and monster-devouring enough to make this game worth of a playtime? Or would it just forever be labeled as a second-rate Monster Hunter game?
God Eater Burst (Yeah I insist to call it without an S) sets on a post apocalyptic Earth that has caused by creatures known as Aragami. Mankind's only way of survival is from the hands of an anti-Aragami organization called Fenrir deploying super human beings who wields the only weapon that can fight off Aragami's called God Arcs. People who are using the power of the God Arcs are called - "God Eaters". In the story, you are a newly appointed “New-type” God Eater. The premise of the story is focused on 6 main characters (including you) as they protect mankind against Aragami and soon unfolds a conspiracy going on behind the organization they’re serving.
If you're familiar with Monster Hunter, the basic drill of the gameplay is kinda the same. You choose missions to engage, complete the mission by its given condition (which usually slaying specific Aragami's), collect materials from slain Aragami's and craft stronger weapons out from it as you progresses. Although the basic routines are similar but the overall gameplay experience is totally different. GE's battle system emphasize in much fast-phase action and versatile movements.
You are only equip with one weapon -- the God Arc, that can do both melee (sword form), range (gun form) attacks by switching them anytime in battle. You can also perform what they called the Predator form where it is use to “devour” Aragami's to be able to temporarily power-up (which they called Burst mode) and adapt the Aragami's power as consumable bullets. Predator is also use to collect materials from slain Aragami's. God Arcs are customizable. Each aspects of the weapon has its own different types and skills. Each types have its own pros and cons but all are basically useful to any kind of situation. It all comes down to player's preference.
At first, battles seems okay without any strategy applied. You can actually hack-and-slash (or shoot) your way at most missions. But as you progresses, things would be more frantic especially when facing multiple boss Aragami's in one mission. Dealing with multiple enemies at GE is actually hard. If you don’t know what you’re supposed to do, you would constantly be frustrated by it.
But the difficultly can be compromise by making use of NPC's in battle. You can bring up to 3 NPCs to aid you in battle. NPCs can help you either in attacking, healing or even reviving you whenever you're down. You can also able to use certain party commands to point them on what to do. This is actually useful for strategic purposes especially when dealing multiple Aragami's. For some, the use of NPC's is a cheap way to make the game easier. Its true that having companions (whether player or non-player) will make the gameplay a lot easier than solo effort but in actuality, even with NPC's, there's no sure-fire in the game for sometimes a number of or even large-size Aragami's can still get the best of you. In my opinion, GE is most likely meant to play as team-based action. Whether you're playing with your friends or rely on NPC, that's how the challenge works at GE.
|"But now I reliaze that it's such an easy thing |
to accomplish. I just have to become that haven
myself... and I'm ready to fight... to create it"
Unfortunately, GE doesn't have much varieties to offer in terms of gameplay modes. You may try repeating missions to have a best rank recorded in your Player's card but it easily gets boring and it doesn't quite rewarding in the sense.
Other than customizing your weapon, there are few customizable features in the game that are somewhat unique and interesting enough to make a fun out of it. GE has a wide variety of outfits you can put on to your character for your cosplay galore since it doesn't affect your character's DEF status at all, you're freely to make fun of your character's looks.
And another customizable feature is the bullet customization where other than buying bullets, you can actually able to create your own. It's one of the neatest features in the game, in my opinion and I was kinda overwhelm by it at first. It's not easy to create a bullet especially if you're attempting to create a really fancy one. There's a wide array of options to use for custom bullets ranging from attributes, angles, types, and so on. The stronger the bullet you're creating, the higher OP (Oracle Points for gun form) is required to use it.
To wrap things up, God Eater Burst may not be the best Action RPG there is BUT its still something that is worth of experiencing it. There were few complains here and there but if you able to past those and understand how the game works (not to compare it with another game that we knew) then you will probably come to appreciate it. Let me say again: God Eater Burst may not be original, TRUE. BUT its still a good game, nonetheless!
For those players who loves an Action RPG kind-of gameplay in a much different phase then I would recommend trying God Eater Burst.